A Quick Question for Croods’ Character Designer Carter Goodrich
Me: Your work is immediately identifiable and wholly your own. No traces of the tried and true ‘Pixar style’ or the ‘DreamWorks face’ are apparent in your character designs, yet both of these companies have called upon you repeatedly to help them find the look of their characters. What do you think it is about your work that keeps them coming back for more?
Carter Goodrich: I think every director wants to find a new look for the world they’re creating. There are an infinite number of different ways to design characters. So much ground yet to be broken. To rehash old designs seems like a waste of time. Whatever it is they see in my work has kept me in the game, which I’m extremely grateful for. My good friend Sandy Rabins, who was producing Open Season when I was working on it, told me that I “designed characters from the inside out”. I like that. What a tremendous compliment. I’d like to think it’s true.